Dedicated and passionate about the world of gaming. Game designer and producer with over 6 years of experience across gameplay systems, encounter design and player experience on 2D and 3D titles for mobile and PC.
I have led teams of 6 to 16 people across design, engineering and content, and owned end-to-end product development from concept through balancing, production and launch. Hands-on in Unity and Unreal Engine, with a Master's in Game and Interactive Media Design from U-tad, Madrid, and a Bachelor's in Industrial & Product Design from SCAD.
Experience as a game designer focused on combat design, enemy and boss design, encounter design and game balancing. I have additional experience across multiple areas of game development — UX/UI, pixel art, animation, prototyping, gameplay, production, product management and research — and I taught game design fundamentals as a professor at UTAD.
I understand the pipeline of most departments in games, and I use that knowledge to respect the complexity and necessity of teamwork and cooperation in game development.
- 6+
- Years of experience
- 6
- Shipped products
- 7
- Working prototypes
Combat designEnemy & boss designEncounter designGame balancingUX/UIPixel artAnimationPrototypingGameplayProductionProduct managementResearchTeaching